From Brothers in Arms SDK Wiki

Main: Tutorials

Tutorials for Hell's Highway:

Things to do first:

Enabling the Console
Creating a shortcut for the Editor
Creating the folder for Custom Maps
Learning how to open a Command Window to launch the game
Creating mod .ini files

Some useful console commands:

Console Commands

Editor (UnrealEd) tutorials:

Making your first map
Cooking your first map
Running a cooked map in the game

Unreal Script tutorials:

Extracting Unreal Script source code
Making a simple mod


Tutorials for Road to Hill 30 and Earned In Blood:

Getting Ready To mod

Using The Console
Your First mod

Scripting (using Unreal Script)

Title Cards
Creating an Intro
Matinee and Moments
Particle Effects
Creative Scripting
Creating Your First Mutator
Making a "No Jump" Mutator
Making a "Change Inventory" Mutator

Getting Ready To Map (creating your own levels)

Creating Your First Level
Mapping for Dummies
Skybox Tutorial
Lighting in BIAed
Terrain topics

Getting Ready To Model (creating your own static meshes, characters, weapons, etc)

Modeling tips

We also need "getting ready to" sections on modelling, texturing, creating sounds, map design etc.... Getting these entered will at least prepare a new modder to be looking at what they need to make custom content, must find free alternates to commercial applications. In the case of modelling best there is is the Maya learning edition if supported, or the free trial of Max.

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Page last modified on October 22, 2008, at 11:08 AM