December 9th, 2005
The BIA SDK Wiki is now open to the public.
-Zaskoda
July 27th, 2005
The second tutorial package for the SDK was released today.
-Ennui
July 20th, 2005
The first tutorial package for the SDK has been released today. This tutorial covers the creation of a single player level.
-Ennui
July 13th, 2005
The Brothers in Arms SDK has finally been released! Find the file from our Support Page, get the Mutator Pack here, and visit the Gearbox Forums for discussion and to show off your work!
-Ennui
Here's some info regarding the SDK package:
- UnrealEd - Brothers in Arms Road to Hill 30 Edition : Modders familiar with the Unreal Tournament series of games will find much about this editor similar. This editor allows for modification of maps, materials, sounds, and script. It also offers the ability to import and use models and animations. The BIA Edition has many special enhancements above and beyond the stock Unreal editor.
- Custom Map Support : Version 1.10 of BIA RTH30 (released simultaneously to SDK launch) adds accessibility for all customers to custom content/maps.
- Mutator Support : Version 1.10 of BIA RTH30 allows for custom Mutators. The Mutator is a concept proven in the Unreal Tournament series of games. These are small packages of code created by programmers to easily modify game behavior. There will be a collection of Sample Mutators made available on the Gearbox Software BIA SDK Site for download.
- Dedicated Server (BETA) : This SDK allows for setup and use of a Dedicated Server for both traditional BIA RTH30 matches, as well as new game-type mods. The initial launch of the dedicated server feature is considered BETA so it is not supported.
- BIA RTH30 SDK Documentation : Included is documentation that describes everything from a high-level overview of the BIA editor, building custom maps, to Dedicated Server support, and of course an overview of the Tools included with the SDK.
- Tools : The SDK comes with tools that allow making distribution content for mods much easier. Traditionally many of the files for distributing custom maps and mutators would require complicated hand-written utility files - these tools simplify this and automate much of the mod building process.
- Sample Content : The SDK also includes sample map, art, and animation content. This is source content, which can be easily modified and used in BIA RTH30.