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Level Design

Main.LevelDesign History

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January 02, 2006, at 10:04 AM by botman -
Changed lines 35-37 from:

GbxShaderBrowser? - How to use the GbxShaderBrowser in UnrealEd

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January 02, 2006, at 10:03 AM by botman -
Changed lines 33-37 from:

GbxLightBloom - How to use the Gbx Light Bloom effect

GbxShaderBrowser? - How to use the Gbx Shader Browser? in UnrealEd

to:

GbxLightBloom - How to use the GbxLightBloom effect

GbxShaderBrowser? - How to use the GbxShaderBrowser in UnrealEd

January 02, 2006, at 09:24 AM by botman -
Added lines 27-37:

TextureAlignmentWidget - Using Gearbox's customized Texture Alignment tool in UnrealEd

AddingSoldiersAndTanks - Adding AI soldiers and tanks in levels

WallClimbing - How to get AI characters to climb through windows and over walls

GbxLightBloom - How to use the Gbx Light Bloom effect

GbxShaderBrowser? - How to use the Gbx Shader Browser? in UnrealEd

January 01, 2006, at 10:10 AM by botman -
Deleted line 30:

30\\

January 01, 2006, at 10:10 AM by botman -
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AssetListCuesRtH30 - list of Cue assets include in Road to Hill 30\\

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30\\

Deleted line 36:

AssetListCuesEiB - list of Cue assets include in Earned in Blood\\

December 31, 2005, at 12:40 PM by botman -
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December 31, 2005, at 12:39 PM by botman -
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List of game assets:

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December 31, 2005, at 12:22 PM by botman -
Changed lines 25-26 from:
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Deco layers?

AssetListAnimationRtH30 - list of Animation assets include in Road to Hill 30
AssetListCuesRtH30 - list of Cue assets include in Road to Hill 30
AssetListSoundRtH30 - list of Sound assets include in Road to Hill 30
AssetListStaticMeshRtH30 - list of StaticMesh assets include in Road to Hill 30
AssetListTextureRtH30 - list of Texture assets include in Road to Hill 30

AssetListAnimationEiB - list of Animation assets include in Earned in Blood
AssetListCuesEiB - list of Cue assets include in Earned in Blood
AssetListSoundEiB - list of Sound assets include in Earned in Blood
AssetListStaticMeshEiB - list of StaticMesh assets include in Earned in Blood
AssetListTextureEiB - list of Texture assets include in Earned in Blood

December 29, 2005, at 11:33 AM by botman -
Changed lines 10-13 from:

Creating your first Skirmish missions (empty)
Map Refereences:

to:

Creating your first Skirmish missions (empty)

Actors that can be placed in the world:\\

Changed lines 16-19 from:

McGuffins
Creating a Mortar english / german

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McGuffins

Creating a Mortar english / german\\

Changed lines 20-23 from:

Creating a MG42
Terrain topics

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Creating a MG42

Terrain topics:\\

December 27, 2005, at 08:37 AM by figjam -
Changed lines 32-34 from:

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November 18, 2005, at 04:10 AM by Engel -
Changed lines 26-27 from:

Creating a Mortar english / german

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Creating a Mortar english / german

November 18, 2005, at 04:06 AM by Engel -
Changed lines 26-27 from:

Creating a Mortar english / german?

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Creating a Mortar english / german

November 18, 2005, at 04:03 AM by Engel -
Changed lines 26-27 from:
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Creating a Mortar english / german?

November 15, 2005, at 08:03 AM by Engel -
Changed lines 30-34 from:
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November 15, 2005, at 08:03 AM by Engel -
Changed lines 30-34 from:
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November 15, 2005, at 07:54 AM by Engel -
Changed lines 26-28 from:

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October 31, 2005, at 04:56 AM by H -
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October 31, 2005, at 04:53 AM by H -
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October 31, 2005, at 04:48 AM by H -
Changed lines 1-23 from:

Level Design Information (using Unreal Ed)

to:

Level Design Information (using Unreal Ed)

Don't get too excited, these are just plain links, nothing entered in them yet.

Creating your first level

Creating your first SP missions

Creating your first MP missions

Creating your first Skirmish missions

Map Refereences:

CharacterSpawners

Tank Spawners

McGuffins

October 27, 2005, at 01:11 PM by botman -
Changed line 1 from:

Level Design Information (using ""Unreal Ed?"")

to:

Level Design Information (using Unreal Ed)

October 27, 2005, at 01:11 PM by botman -
Changed line 1 from:

Level Design Information (using Unreal Ed?)

to:

Level Design Information (using ""Unreal Ed?"")

October 27, 2005, at 12:20 PM by botman -
Added line 1:

Level Design Information (using Unreal Ed?)

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Page last modified on January 02, 2006, at 10:04 AM